Finished Works/WIP
Thursday, September 23, 2010
Sunday, August 29, 2010
Final Update
Just finished the lighting and environment on the Jeep, so this is officially the last update I'm posting until I graduate, three weeks from now. I'll post the final demo reel shortly after that, and hopefully be starting new projects.
*Edit* Put in a render of the final headlights.
Last render:
*Edit* Put in a render of the final headlights.
Last render:
Monday, August 16, 2010
Jeep x Environment Renders
Been working a bit more on the Jeep, the modeling is pretty much done on it, now I have to set up the shaders/textures, which will hopefully be done in a few weeks. *Edit* Updated renders slightly.
Saturday, July 31, 2010
Jeep Update
Uprezzing the Jeep for the jungle scene, got all of the details on the jeep itself done, now I'm going to spend time on accessories for it and textures.
Wednesday, July 28, 2010
Jungle Render
Starting to put stuff together and figure out the general feel of the environment. So far I'm just adding the main elements that I want in the scene before cluttering it up with more dense foliage, since I've cut down the original size of the environment and am going to focus on the jeep and ruins.
Tuesday, July 27, 2010
WIP Demo Reel
During the past few days I have rendered out two of the pieces on my demo reel. Most of it will look slightly overlit compared to the renders I have been posting, especially the repair shop, but I'm keeping it that way so I can work on the textures more easily; the final version will be a bit darker. Other than that, pretty much all of the modeling save for a few tiny details is in both pieces, so now its all texturing and lighting.
Demo Reel WIP 2010
Demo Reel WIP 2010
Tuesday, July 20, 2010
Repair Shop Progress V4
Added more props, and refined the lighting a little. This is pretty close to being ready for texturing after i add a few more things to it.
Tuesday, July 13, 2010
Thursday, July 8, 2010
Repair Shop Progress
Been working pretty hard on getting the repair shop going this week, and adding a lot more detail to it and clutter. More updates to come in the next week or so as I'm planning to have all the modeling finished by the end of next week.
Friday, July 2, 2010
Repair Shop Progress
Been working on a power source for the repair shop, figured I'd post what I have so far. The lighting in it and blotchiness will go away once I get the lighting going, but for now it's just an idea of where I'm taking the power generator.
Tuesday, June 29, 2010
Repair Shop Rehaul
After taking a week off to relax a bit, I'm back to working on my demo reel. For the repair shop, I am taking all the models from it and making it into a slightly larger scene. So far I am just placing stuff, blocking new shapes in, and seeing what new things I need to model and texture for the environment, as well as some very basic lighting. More updates coming soon.
Saturday, June 12, 2010
Jungle Progress
Beginning to make buildings with the bricks from Zbrush; still working on optimizing the bricks, and getting wear and tear down.
Sunday, June 6, 2010
Brick Wall
A modular brick wall I've been working on lately for the jungle environment that I've started to work on again after a small break. Bricks are modeled in Zbrush, with normals transfered over to 100 poly versions in Maya.
More progress later on this week.
More progress later on this week.
Saturday, June 5, 2010
Reactor Core
This is a model I've been recently working on for a friend's demo reel. It's a high poly sci fi reactor core that was modeled pretty much from scratch, save for the outer shell, which was made by another modeler on the project. So far all I have are screenshots from Maya, since I haven't had time to render it out with materials and lighting yet.
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Saturday, May 22, 2010
Fokker EIII - Semi Final Version
Nearing the deadline for the EIII, so I'm just adding the finishing touches to it. Here are three new renders of the progress on the textures and lighting.
Saturday, May 15, 2010
Control Panel Final
Well, I got the control panel finished up today. The screens are green so they can be keyed out in the final render, to be replaced with video. Other than that, It was a fun little side project, so now I get to go back and work on my demo reel stuff with a fresh perspective.
*Edit* Reuploaded a grimier version without the panels ready for keying, this is actually the final version based on the feedback I got on it.
*Edit* Reuploaded a grimier version without the panels ready for keying, this is actually the final version based on the feedback I got on it.
Wednesday, May 12, 2010
First Texture Pass - Control Panel
Got the first texture pass down; nothing too fancy really for now. The idea is to have a lot of contrast in the color scheme, so that it can read nicely from a distance, since it will be fairly small in the scene. I still have to add shaders to it, as now It's just standard lambert shaded, so next update with finished textures and materials will be on Saturday.
Monday, May 3, 2010
Control Panel WIP
Started a quick side project yesterday to help keep things fresh while working on my reel. This is a control panel that I'm in the progress of making for a friend's vfx scene. Basically it will be in a pretty high tech lab in the style of the hadron collider labs, and the actual control panel will get at most a medium/ long shot, so I will be moving most of the details over to normal map using Maya's transfer maps.
More progress soon to come as I get more time to add to it.
More progress soon to come as I get more time to add to it.
Friday, April 23, 2010
EIII Progress Renders
Wednesday, April 14, 2010
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