A modular brick wall I've been working on lately for the jungle environment that I've started to work on again after a small break. Bricks are modeled in Zbrush, with normals transfered over to 100 poly versions in Maya.
More progress later on this week.
Sunday, June 6, 2010
Saturday, June 5, 2010
Reactor Core
This is a model I've been recently working on for a friend's demo reel. It's a high poly sci fi reactor core that was modeled pretty much from scratch, save for the outer shell, which was made by another modeler on the project. So far all I have are screenshots from Maya, since I haven't had time to render it out with materials and lighting yet.
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Saturday, May 22, 2010
Fokker EIII - Semi Final Version
Nearing the deadline for the EIII, so I'm just adding the finishing touches to it. Here are three new renders of the progress on the textures and lighting.
Saturday, May 15, 2010
Control Panel Final
Well, I got the control panel finished up today. The screens are green so they can be keyed out in the final render, to be replaced with video. Other than that, It was a fun little side project, so now I get to go back and work on my demo reel stuff with a fresh perspective.
*Edit* Reuploaded a grimier version without the panels ready for keying, this is actually the final version based on the feedback I got on it.
*Edit* Reuploaded a grimier version without the panels ready for keying, this is actually the final version based on the feedback I got on it.
Wednesday, May 12, 2010
First Texture Pass - Control Panel
Got the first texture pass down; nothing too fancy really for now. The idea is to have a lot of contrast in the color scheme, so that it can read nicely from a distance, since it will be fairly small in the scene. I still have to add shaders to it, as now It's just standard lambert shaded, so next update with finished textures and materials will be on Saturday.
Monday, May 3, 2010
Control Panel WIP
Started a quick side project yesterday to help keep things fresh while working on my reel. This is a control panel that I'm in the progress of making for a friend's vfx scene. Basically it will be in a pretty high tech lab in the style of the hadron collider labs, and the actual control panel will get at most a medium/ long shot, so I will be moving most of the details over to normal map using Maya's transfer maps.
More progress soon to come as I get more time to add to it.
More progress soon to come as I get more time to add to it.
Friday, April 23, 2010
EIII Progress Renders
Wednesday, April 14, 2010
Repair Shop Screengrab
Sunday, April 11, 2010
Jeep Willys - Finished Geo
Saturday, April 10, 2010
Jeep Willys

Here's a quick render of a jeep that I'm working on in the past few days for my new environment on my demo reel.
The environment is going to be based around jungle ruins, so I'm trying to work in an Indiana Jones type theme, with a small expedition camp set up in the middle of the ruins. So far I've got the barebones parts of the jeep modeled in, so hopefully I'll get the whole modeling part of it finished by Sunday, as I still need to add in an interior, and small details.
*edit* sorry for the noisy render, it's just a temp test render to show off the WIP
Tuesday, April 6, 2010
Plane Render v2
Repair Shop Texture Pass Pt.2
Thursday, April 1, 2010
Batpod
Tuesday, March 30, 2010
Repair Shop Texture Pass Pt.1
Friday, March 19, 2010
Lighting/Rendering Setup
Tuesday, March 9, 2010
Texture Pass Closeup
Monday, March 8, 2010
Texture pass V1
Saturday, March 6, 2010
Tuesday, March 2, 2010
Final Model
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