Tuesday, March 30, 2010

Repair Shop Texture Pass Pt.1


Update time; been working during the break on textures for the repair shop, which will be one of the main pieces on my demo reel. The idea is to have a texture pass for the end of break on most of it, so I'll have three months to polish it.

Friday, March 19, 2010

Lighting/Rendering Setup



A render I finished up for lighting and rendering II. The scene is flat shaded for now, since I'm focusing on natural lighting and lens shaders.

Tuesday, March 9, 2010

Texture Pass Closeup


Here's a quick closeup of the texture and materials, I'm probably going to swap out the diamond plate for something else, so it's more of a placeholder at the moment.

Monday, March 8, 2010

Texture pass V1


First texture pass done on the plane; got all the major details in since it will be used in a medium shot. I'll be working on a second pass throughout the week as well.

Saturday, March 6, 2010

Plane Final Pt.2


Balanced out the plane a bit, detail wise.

Tuesday, March 2, 2010

Final Model



Here's the final model for the plane, I've mounted the guns properly now, and added in mirrors.

*Edit* In order to balance out the plane, I've gone back to modeling a few more things for it.