Friday, April 23, 2010

EIII Progress Renders




I recently started the second texture pass on the EIII, these test renders are pretty close to what will be the final product.

Wednesday, April 14, 2010

Zbrush Head Sculpt


Just getting started with Zbrush, figured I'd post up a sculpt I worked on in class.

Repair Shop Screengrab


Here's a quick screengrab of where I'm at with the repair shop right now in terms of what still needs to be done; the screengrab is from last week, but I haven't had time to update it yet, as I'm working on a different environment so it's still very much current.

Sunday, April 11, 2010

Jeep Willys - Finished Geo


Finished up the modeling on the Jeep, textures and materials should be done sometime in the next few weeks depending on my workload. One thing I still need to add to it is normal mapping on parts like the tires to help keep the polycount down.

Saturday, April 10, 2010

Jeep Willys


Here's a quick render of a jeep that I'm working on in the past few days for my new environment on my demo reel.

The environment is going to be based around jungle ruins, so I'm trying to work in an Indiana Jones type theme, with a small expedition camp set up in the middle of the ruins. So far I've got the barebones parts of the jeep modeled in, so hopefully I'll get the whole modeling part of it finished by Sunday, as I still need to add in an interior, and small details.

*edit* sorry for the noisy render, it's just a temp test render to show off the WIP

Tuesday, April 6, 2010

Plane Render v2


Quick lighting pass that I did on the plane. I haven't managed to get much done texture wise at all over the break as I was working on the repair shop, however now I have production class in my final quarter, which will be focused only on this model, so hopefully updates will be more frequent.

Repair Shop Texture Pass Pt.2


Been working a bit more on the repair shop, now focusing on the value of the objects in the scene. To make the mechanical arms pop a bit more, I've gone with a cooler color scheme for the background elements, to push them back, while keeping the arms a nice safety orange.

Thursday, April 1, 2010

Batpod


Here's a model of the Batpod that I've revamped for a VFX reel a friend of mine is making. The base model courtesy of Sam Harris.