Tuesday, March 30, 2010

Repair Shop Texture Pass Pt.1


Update time; been working during the break on textures for the repair shop, which will be one of the main pieces on my demo reel. The idea is to have a texture pass for the end of break on most of it, so I'll have three months to polish it.

Friday, March 19, 2010

Lighting/Rendering Setup



A render I finished up for lighting and rendering II. The scene is flat shaded for now, since I'm focusing on natural lighting and lens shaders.

Tuesday, March 9, 2010

Texture Pass Closeup


Here's a quick closeup of the texture and materials, I'm probably going to swap out the diamond plate for something else, so it's more of a placeholder at the moment.

Monday, March 8, 2010

Texture pass V1


First texture pass done on the plane; got all the major details in since it will be used in a medium shot. I'll be working on a second pass throughout the week as well.

Saturday, March 6, 2010

Plane Final Pt.2


Balanced out the plane a bit, detail wise.

Tuesday, March 2, 2010

Final Model



Here's the final model for the plane, I've mounted the guns properly now, and added in mirrors.

*Edit* In order to balance out the plane, I've gone back to modeling a few more things for it.

Wednesday, February 24, 2010

Plane Update



New update, modeled a semi steampunk rifle for the plane, and tweaked the front end.

Monday, February 15, 2010

Engine Render


A quick detail shot of the engine off the Fokker EIII

Thursday, February 11, 2010


New update, this is my take on a Fokker EIII plane from the First World War. I added quite a few things to it to give it a bit of a personal twist. This plane is for a VFX production that I'm currently a part of at school, so its still very much a work in progress.



Thursday, January 7, 2010

Stuff Pt.2




These are a few renders of a repair shop environment I'm working on for my demo reel, I'll post more in progress shots as I get more of it done, the spaceship actually wasn't modeled by me, but by a friend of mine. It is a placeholder for another model that I'm currently working on that will fit inside the environment.

My stuff so far...





Here's basically a filler post with some of the work I've done recently. This blog is probably going to get pretty image heavy as it goes along.



Hello

My name is Liviu Antonescu, and I'm currently a student at AI studying to become a 3d arist.

This blog is basically an easy way to share what I do in terms of both school work, and personal projects. If you like what you see, be sure to leave a comment!

- Liviu